In my last article regarding Archeblade I talked a bit about
that game being Pay to Win and I wanted to write more about Pay to Win in
games. I see the term being thrown around quite a lot lately and most of the
time people are just using the term Pay to Win to anything that offers
microtransactions in it. A Free to Play game with microtransaction does not
make it Pay to Win, and while I can just write about how this is the case I
will instead write about how you can decide for yourself whether a game is Pay
to Win or not.
By the definition itself, Pay to Win games must offer
something that isn’t obtainable through gameplay that offers an advantage to
the player who spends real money on it. With this in mind, defining which game
is pay to Win and which are not is surprisingly really easy. Take League of
Legends for example, the game is clearly not Pay to Win as players can unlock
any hero with the use of IP that are obtainable in-game. It might take some time
to get your first champion through IP, but it isn’t impossible and would only
mean that the game offers Pay for Convenience instead of Pay to Win.
Most people seems to be confused in determining whether a
game is Pay to Win or not. They mistake Pay for Convenience to Pay to Win and
even worse, people sometimes think that all Free to Play games are Pay to Win.
While yes, there are a lot of Free to Play games that are Pay to Win but that
does not mean that all of them are. Some are very fair in what they monetize
and all of these games have varying degrees of what constitutes as a Non-Pay to
Win microtransaction system.
I will divide Free to Play games’ microtransaction system
into 5 Tiers, ranging from Pay to Win to games that does
not offer any advantage whatsoever in their microtransaction and of course
every categories in between these two.
The fifth Tier are Blatant Pay to Win games, these consists
mostly of Cow Clicker games, mobile games, browser games and some MMOs that
clearly offers superior quality gear in their microtransaction store. These
superior gear are unobtainable through in-game means and players have no chance
of getting them other than to pay real money for it. Games that offer a lot of
convenience can fall into this category too if the gameplay mostly relies on
timesinks and isn’t dependant on the player’s skill. Pay for Convenience in
games that are more skill dependant falls into a different category and is more
acceptable.
The fourth Tier are Pay for Convenience games, which offers
a way for players to gain something more quickly by paying. In these kind of
games, players can grind their way in-game to get the gears they want or they
can pay to get those gears immediately. Of course, for a game to fit into this
category it must be a game that relies on skill and not on pure stats or
playtime. Games like World of Tanks,
Hearthstone and Warframe falls into this category.
The third Tier offers gears just like the last Tier, but
these gears are mostly sidegrades instead of direct upgrades. Selling
sidegrades, even if they are not available for in-game currency is acceptable as
long as they are really sidegrades and does not offer any clear advantage to
players who paid real money. Games like Blacklight Retribution, Planetside and
League of Legends falls into this category.
The second Tier offers boosts or items that indirectly
affects gameplay but does not increase player’s power. Stuff like experience of
resource drop boosts are offered by games in this tier but they do not offer
gears to players. Example of games of this Tier includes Path of Exile and
Loadout.
The first Tier consists of games that are truly Free to Play
that does not offer even a glimpse of advantage to players who spent money on
the game. This Tier is the fairest of all microtransaction system but would not
be sustainable for most game developers/publishers. DotA 2 is an example of
game of this Tier because it offers cosmetics items only and while Battle Point
Boosters exists, levels in DotA 2 does not give the player any advantage in
terms of battle power as it only opens the possibility of players gaining
better cosmetic drops from each match.
I do realize that the Tier system is not perfect but it is a
good place to start identifying Free to Plays that are available in the market
right now. Which Tiers are acceptable? That would be different for everyone. I
myself would reject Tier 5 P2W games but am okay with the other ones as they are
still fair in my opinion. How about you? Which Tiers do you think is fair and
which ones do you think are unacceptable? Or do you disagree completely with
the whole idea?
Note: This article is an old article I wrote for another site that is
now closed. The content might not be relevant anymore right now.
No comments:
Post a Comment